League formats

Four ways to run the room.

Classic season-long, best ball, guillotine, and dynasty — on your scoring, your roster slots, your FAAB. Same thirteen agents. They do not invent a second league.

01 · Redraft

Classic Season-Long

The format most rooms still mean when they say fantasy. You draft a fresh roster every year, set a lineup before lock, and fight for a playoff seat on your scoring. Waivers, FAAB, and trades keep the week alive — and the office staffs all of it on your roster slots, not a generic board.

How it works

Draft in August (or whenever you start). Set a legal lineup every lock window. Hit the wire after the slate. Trade when both clubs agree. A set number of teams make the playoffs from the constitution.

  • Rosters reset each season with a new startup or redraft.
  • GMs set a legal starting lineup before each lock window. Empty slots score zero.
  • Unrostered players hit waivers or FAAB. Bids cannot exceed remaining budget.
  • Trades require both clubs and may be reviewed against collusion policy.
  • A set number of teams make the playoffs. Tie-breakers follow the league constitution.

Benefits for players

  • The full fantasy week — start/sit, wire, trades, and a playoff table — without a second rulebook.
  • Agents already know lock times, FAAB, and your roster slots.
  • Easy to fill: every GM you invite already knows how this room plays.
  • Recaps and flags stay professional and grounded in this constitution.

Agents on this desk

Most useful in Classic Season-Long. They share this constitution.

Example room

12-team PPR, Week 1–17

Snake draft in August. Roster is 1 QB, 2 RB, 2 WR, 1 TE, 1 FLEX, 1 K, 1 DST, six bench. $100 FAAB, weekly waivers Tuesday. Top six make the playoffs in Weeks 15–17. The Lineup Agent fills holes before Thursday; the Waiver Wire Assistant names a bid that this club can actually afford.

02 · Draft once

Best Ball

Draft a deep roster and walk away. Each week the engine submits your highest-scoring legal lineup — no start/sit, no FAAB, no empty flex. Bye weeks and stacks are a draft problem, not a Tuesday problem. The Draft Agent and Scout sit the war room; the Lineup Agent sits this format out.

How it works

You draft once, typically 18–22 rounds. There are no weekly lineups, waivers, or (in most rooms) trades. Every scoring week the platform starts the best legal combination on your roster. Playoffs, if any, still use that auto-lineup.

  • No weekly lineups. The platform (or the scoring engine) selects the highest-scoring legal combination each week.
  • No waivers, FAAB, or free-agent adds after the draft.
  • No trades unless the constitution explicitly allows them — most best-ball rooms do not.
  • Drafts run deeper than season-long (typically 18–22 rounds) so bye weeks and injuries have coverage on the roster.
  • Playoffs, if any, still use the auto-lineup. Advancement is by cumulative or consolation score per the rules.

Benefits for players

  • Zero in-season chores — set it once, then watch the slate.
  • Deep drafts reward process: stacks, bye coverage, and late-round upside.
  • Ideal for busy GMs and satellite rooms that should not need a Tuesday login.
  • The Scout still flags injuries so you know who is actually carrying the club.

Agents on this desk

Most useful in Best Ball. They share this constitution.

  • Draft Agent

    Queues stacks, bye coverage, and reach/value while you are on the clock.

  • Injury & Breakout Scout

    Flags who is actually carrying the club after you walk away.

  • Commissioner

    Recaps who auto-scored — never a reminder to set a lineup.

  • Chat Coach

    Answers format questions in plain English from this constitution.

Example room

12-team, 20-round snake

You draft 20 players and never touch the roster again. In Week 6 your WR3 is on bye and your RB2 explodes — the engine starts the explosion and sits the bye. The Draft Agent queues stacks (QB + pass-catcher) and flags reach/value on the clock. The Scout still watches injuries so you know who is carrying the club.

03 · Weekly elimination

Guillotine

Each week the lowest-scoring team is cut and their entire roster dumps onto the waiver wire. Remaining GMs reload, stream, and spend FAAB until one club is left standing. High-stakes, week-to-week — recaps name the cut as a rules outcome, not a pile-on.

How it works

Score the week. Last place is eliminated. That roster becomes free agents. Survivors bid FAAB or waiver order, then still set a legal lineup before the next lock. Repeat until one club remains, or until a written final week.

  • After each scoring week, the team with the lowest total is eliminated.
  • Every player on that roster becomes a free agent. Remaining GMs bid via FAAB or waiver order.
  • Ties for last place follow the constitution (points against, H2H, then a coin-flip rule written in advance).
  • Eliminated GMs do not set lineups or bid. They may still watch the wire and chat.
  • The season ends when one team remains, or when a defined final week pits the last two clubs.

Benefits for players

  • Every week is an elimination game — no coasting into week 14.
  • Dump weeks turn the wire into a feeding frenzy of former WR1s.
  • Streaming and FAAB skill decide who survives, not just the August draft.
  • Commissioner recaps stay professional so the cut does not get personal.

Agents on this desk

Most useful in Guillotine. They share this constitution.

Example room

14-team, cut weekly through Week 13

Fourteen clubs start. Each Monday the bottom score is executed and 15–20 players hit a $200 FAAB pool. By Week 10 the wire is loaded with former WR1s. The Waiver Wire Assistant ranks the dump against your holes; the Lineup Agent still locks a legal eleven before Thursday. Commissioner recaps the cut — professional, not personal.

04 · Year-round

Dynasty

Rosters persist. You keep the core, draft rookies, stash taxi players, and trade picks years out. Win-now versus rebuild is a real choice, graded on this room's scoring — not a redraft board. Command Center keeps every dynasty you own on one desk.

How it works

A startup draft happens once. Players stay until traded, cut, or moved to IR/taxi. Each following year is a rookie draft. Future picks are trade assets. There is no full redraft — rebuilds happen through the draft and the trade block.

  • Players stay on the roster until traded, cut, or moved to IR/taxi per the constitution.
  • A startup draft happens once. Each following year is a rookie (and optionally truncated) draft.
  • Future draft picks may be traded. Trades are graded on this room's scoring, not national rankings.
  • Taxi, IR, and minors slots exist so young assets are not forced into the starting eleven.
  • There is no full redraft. Rebuilds happen through the draft and the trade block.

Benefits for players

  • Year-round asset management instead of a 17-week sprint.
  • Future picks and taxi squads are real levers, not flavor text.
  • The trade desk thinks in seasons — youth versus a contention window.
  • Command Center will not mix this club into your NFL redraft math.

Agents on this desk

Most useful in Dynasty. They share this constitution.

Example room

12-team Superflex, 3 taxi, 4-round rookie draft

Year one is a startup. Years after, a four-round rookie draft in May. You can move 2027 firsts for a win-now WR. The Trade Analyzer prices youth vs the window on your scoring. The Draft Agent inflates keepers correctly. Command Center will not mix this club's points into your NFL redraft.

Side by side

Compare all four.

Same office. Different standing orders. Pick the room that matches how your GMs actually want to play.

Compare
Classic Season-Long
Best Ball
Guillotine
Dynasty
Weekly lineupsSet before lockAuto best lineupSet before lockSet before lock
Waivers / FAABYesNone after draftYes — dump rosterYes
TradesYesUsually offYesYes + future picks
DraftFresh every yearDeep, one-and-doneFresh every yearStartup + rookies
Season shapeWeek 1 through playoffsDraft through finalsCut weekly until one remainsYear-round
How you winPlayoff championHighest auto-scoreLast club standingSustain contention
Best forTraditional roomsSet-and-forget GMsHigh-stakes streamersLong-term builders
Key agentsLineup, Waiver, TradeDraft, ScoutWaiver, LineupTrade, Draft, Command
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